May 29, 2011

Apple Wireless Magic Mouse

Seamless Multi-Touch Surface Magic Mouse — with its low-profile design and seamless top shell — is so sleek and dramatically different, it brings a whole new feel to the way you get around on your Mac. You can't help but marvel at its smooth, buttonless appearance. Then you touch it and instantly appreciate how good it feels in your hand. But it's when you start using Magic Mouse that everything comes together.
The Multi-Touch area covers the top surface of Magic Mouse, and the mouse itself is the button. Scroll in any direction with one finger, swipe through web pages and photos with two, and click and double-click anywhere. Inside Magic Mouse is a chip that tells it exactly what you want to do. Which means Magic Mouse won't confuse a scroll with a swipe. It even knows when you're just resting your hand on it.



Laser-Tracking Engine Magic Mouse uses powerful laser tracking that's far more sensitive and responsive on more surfaces than traditional optical tracking. That means it tracks with precision on nearly every surface — whether it's a table at your favorite cafe or the desk in your home office — without the need for a mousepad.
Introducing Magic Mouse. The world's first Multi-Touch mouse.
The same Multi-Touch technology first introduced on the revolutionary iPhone comes to the mouse. It is called Magic Mouse, and it is the world's first Multi-Touch mouse. Click anywhere, scroll in any direction, and swipe through images on its smooth, seamless top shell. It works wirelessly using Bluetooth, so you do not have to worry about cables or adapters cluttering your workspace. And built-in software lets you configure Magic Mouse any way you want.
The MacConnection is offering Apple's revolutionary Magic Mouse for only $64.99! This mouse relies on the same multi-touch technology as the iPad, which allows you to scroll and much more all with a flick of your finger on the mouse. This is a good Magic Mouse deal if you take advantage of the free shipping with orders of $99 or more, but if you pay the standard $6.25 in shipping, then you are better off paying the $69.00 at Apple Store with free shipping to save a few bucks. Limited supplies available. No coupon code needed for either offer.

Apple Wireless Magic Mouse only $64.99
The Magic Mouse is a multi-touch mouse manufactured and sold by Apple,and it was announced and sold for the first time on October 20, 2009 The Magic Mouse is the first consumer mouse to have multi-touch capabilities Taking after the iPhone, iPad, iPod Touch, and multi-touch trackpads, the Magic Mouse allows the use of gestures such as swiping and scrolling across the top surface of the mouse to interact with desktop computers.
The mouse requires at least Mac OS X 10.5.8 and Bluetooth. It can be configured as a two-buttoned left-handed or right-handed mouse, but the default is a single button. It uses laser tracking for increased pointer accuracy over previous generation Apple mice Since its release, it has been included along with a wireless keyboard with the 2009 generation of iMacs, and with a wired keyboard with the 2010 Mac Pro workstations. It can also be purchased separately.
Initial reception to the Magic Mouse was mixed, with positive reactions to its scrolling functions but negative reactions to its inability to middle click (without any additional software), or trigger Exposé, Dashboard or Spaces (features offered by its predecessor). Many of those features can be enabled on the Magic Mouse with the use of third party tools.
Underside of the Magic Mouse
The Magic Mouse also has known issues with maintaining a stable connection to Mac Pro workstations
Connectivity
Wireless Technology

Bluetooth Connector
Wireless
Connector Type


Bluetooth General Color White Contents Magic mouse, (2) AA batteries, documentation Returns Policy This product is subject to our return policy. Please see our complete return policy for details. System Requirements A Bluetooth-enabled Macintosh computer Mac OS X v10.5.8 or later with Wireless Mouse Software Update 1.0 Warranty - Labor Call for Warranty Warranty - Parts Call for Warranty


How Is Cloud Computing Influencing The IT Industry?


   As we all know, the traditional way of building an IT environment is to buy servers, hardware, licenses and to install the software. This is a long and costly process, involving many infrastructure demands and long deployment cycles. This fully IT internal model may be commonplace, but IT as we know it today is being replaced by newer technologies.

Lately, cloud computing is causing a major shift in the IT industry. New technologies have been developed, and now there are various ways to virtualize IT systems and to access the needed applications on the Internet, through web based applications. This means no IT costs for hardware or servers.

his utility based and service oriented IT model is no longer a plain hardware or software market. Currently, vendors can offer email apps, production systems, security options, storage and backup services, to name just a few of the IT components that can be moved to the cloud.
But how do software developers and IT decision makers adjust themselves to this trend? How is the traditional IT industry affected by these newer available technologies?
* Traditional IT jobs are being changed, as new skills and specialties are increasingly demanded. Before moving to the cloud, the IT staff will need to fully understand the advantages of cloud computing and how it can be integrated into the current business model. Issues such as security and maintenance should be discussed upfront with the cloud computing vendors, and also a good IT department will have to oversee the migration and the ongoing relationship with the cloud provider. * The IT Infrastructure will be crucially changed, as more applications are being moved to private or public clouds. Software developers will have to adjust the ways they create and deliver applications. * The need for IT support staff is reduced, thus diminishing the cost with desktop support. However, a new need is created, which is training the employees to work with and understand the new systems and applications. * The effort to maintain the data is also diminished. However, moving the data to the cloud equates losing its physical control, as it is stored in the vendor’s data center. Although clients might not be comfortable with this fact, they should understand that data in the cloud can be safer than being in-house. This brings us to our next point. * Security: Enterprise cloud providers that offer a managed cloud solution have security experts on staff managing the applications, with security options included. A best-practice method is to store the data in more facilities to make sure it is safe. I believe this is better than do-it-yourself. * Highly customizable software: Most of the software that companies use is not “cloud-ready”. This is where the software developers intervene, by creating code especially designed for the cloud. Also, cloud providers should make their best in making this transition easy. However, once the applications are SaaS, the need for the IT department troubleshooting decreases.
I have always said that cloud computing is about shifting the interest from physical resources (IT resources and capital expenses) to efficiency and utility. In the end, cloud computing allows companies to focus on doing what they know best, and not on spending a lot of money and time on IT processes. I believe that the companies which fail to adjust to this trend are going to face serious economic and business disadvantages.

Virtual Private Server

Virtual private server is nothing but a marketing term used by Internet Hosting Services which refers to a virtual machine for the use of an individual customer availing the service. Even software running on the same computer as same as the individual customer computer, it absolutely work as a separate computer and for the need of the customer. It also has the privacy of the separate physical computer and can run just like a server computer if configured. The term VDS is less used for the same process compared to VPS, each of these can run their own operating system and can be independently rebooted, which helps the user a lot in configuring any process and using it. Partitioning of a single server is done so that it can be showed as multiple has been in practice since a long time, especially both on mainframe computer and mid range computers. It has become more popular with the development occurring day by day in case of virtualization of software and technologies for micro computers.
It bridges the gap between dedicated hosting services and shared web hosting services by giving independence of the services in software terms. It cost less compared to physical dedicated servers. It runs at its own operating system and is capable of running any software on other operating systems some doesn’t run in virtualized ones. There are two types of hosting, the first one is Unmanaged and other is unmetered. In the case of unmanaged one the customer is left to monitor and administer their own server and in the case of unmetered one, unlimited amount of data transfer is allowed on a fixed bandwidth line. Unmetered hosting is offered with 10 Mbit/s, 100 Mbit/s or 1000 Mbit/s.

Here the customer can use 3.33~ TB on 10 Mbit/s, 33~ TB on 100 Mbit/s and 333~ TB on a 1000 Mbit/s line. A VPS is also referred as cloud server it has two attributes which are- additional hardware resources can be added at runtime (CPU, RAM), and Server can be moved to other hardware while the server is running (automatically according to load in some cases). As an intermediary service between shared web hosting and dedicated server hosting, the actual hardware server is divided into several isolated environments. Each environment, or space of the hardware, has its own server software, mail server, and independent software instances and services. VPS hosting offers an extremely affordable hosting solution for business owners.

May 20, 2011

"Kids under 13 should be allowed on Facebook ":Mark Zukerberg


Mark Zukerburg, Facebook CEO at the NewSchools Venture Fund's Summit in Burlingame, Calif. earlier this week,

"Education is clearly the biggest thing that will drive how the economy improves over the long term," Zuckerberg said. "We spend a lot of time talking about this"

"In the future, software and technology will enable people to learn a lot from their fellow students."



Zuckerberg said he wants younger kids to be allowed on social networking sites like Facebook. Currently, the Children's Online Privacy Protection Act (COPPA) mandates that websites that collect information about users (like Facebook does) aren't allowed to sign on anyone under the age of 13. But Zuckerberg is determined to change this
"That will be a fight we take on at some point," he said. "My philosophy is that for education you need to start at a really, really young age."

"Because of the restrictions we haven't even begun this learning process," Zuckerberg said. "If they're lifted then we'd start to learn what works. We'd take a lot of precautions to make sure that they [younger kids] are safe."

Facebook secretly hired a PR organisation to asperse Google

The famous Social Networking site Facebook caught secretly hiring top Public Relations Organisation to implant negative stories about the Internet Search Gaint Google Inc.

PR firm Burson-Marsteller, got captured in a scandal for running a secret anti-Google asperse campaign on behalf of Social Networking site Facebook,
The Evidence – that damage relations between the two giants, that have already bitter rivals – came to light in leaked emails late on wednesday. Facebook later admitted that it had hired Burson-Marsteller to the Daily Beast.

Burson gave a statement yesterday faulting the Facebook. The statement said Facebook insisted on being kept anonymous, and that Burson should not have gone along with that request.

Paul Cordasco, a spokesman for Burson-Marsteller, told the Guardian yesterday that the assignment was not at all standard operating procedure and was against the company's policies.

Google refused to comment.

May 19, 2011

Symantec says Facebook apps leak personal data


Security company Symantec claims Facebook application coding error may allow third parties to access users' private details...

Facebook applications may leak users' private data to third parties, including advertisers, according to researchers at security giant Symantec.

The social network site allows third party applications, the most popular of which are games, to run inside an iFrame, a partition within a web page that allows it to run code from an external site.

Symantec claims that due to a coding error, Facebook's iFrame applications leak 'access tokens' to third parties such as advertisers or web analytics providers, granting them permission to access users' photos, messages and personal data.

"We estimate that as of April 2011, close to 100,000 applications were enabling this leakage," wrote Symantec research Nishant Doshi in a company blog post "We estimate that over the years, hundreds of thousands of applications may have inadvertently leaked millions of access tokens to third parties."

The company believes that those parties may not have realised that they could access that data.

Symantec has informed the social networking giant of the issue, it says. "Facebook notified us of changes on their end to prevent these tokens from getting leaked." It recommends that Facebook users change their passwords.

It is not the first time Facebook has been accused of inadvertantly leaking users' private data. In October last year, two Facebook users sued the company, alleging that the 'referrer headers' that tell advertisers when a user has clicked on an ad contain private data about that user's browsing history.

Facebook denied the charges, arguing that there had been no material damage as a result of the practice. A similar suit has since been launched against LinkedIn, the professional social network popular in the IT industry.

Google Chrome OS laptop rentals for $20 a month


Google is set to unveil a Chrome laptop “student package” tomorrow at its I/O developer conference for $20 a month, an unnamed senior Google executive tells Forbes.

If true, the move has the potential to completely reshape the way consumers adopt computers, and it will also serve as a not-so-subtle Trojan horse for Google’s online offerings.

The $20 monthly fee will cover both hardware and online services for the laptops, which run Google’s web-centric Chrome OS software, the executive said. It will likely serve as a precursor to an enterprise Chrome laptop offering, wherein businesses pay a slight premium over their $50 annual fee for Google Apps (the company’s web-based Microsoft Office competitor suite).

The Chrome laptops will likely feature the same mobile broadband capabilities as the CR-48. That computer shipped with built-in 3G access and included 100 megabytes of monthly internet free for two years. You could also opt for daily unlimited internet for $10, 1 gigabyte of mobile internet for $20 a month, 3 GB for $35 a month, and 5 GB for $50 a month.

Aiming the Chrome laptop subscriptions at students seems like a good choice at first glance. After all, paying $20 a month for a computer beats spending $600 or more for a full-fledged laptop. But most students would have a hard time relying solely on the Chrome laptops, since they won’t have access to key Windows and Mac software that some courses may require. Like netbooks, the Chrome laptops could serve as secondary machines — assuming they’re light enough.

Google will also need to offer students something far better than its CR-48 laptop, which was heavy and had one of the worst trackpads ever forced upon a computer.

Reports of a Chrome laptop subscription plan go back a few weeks, when Neowin heard pretty much the same information Forbes did today from a “reliable source.” That report also noted that Google will upgrade the Chrome laptop hardware and offer hardware replacements for the life of the subscription

Microsoft owns Skype for 8.5 billion $s


Microsoft announced that it was buying the company for $8.56 billion in cash.
Just days after reports that Google and Facebook were interested in partnering with, and possibly buying VoIP company Skype,
Last year, Skype had revenue of $860 million on which it posted an operating profit of $264 million. However, it overall made a small loss, of $7 million, and had long-term debt of $686 million. It was the second time Skype has been bought out; after being started in 2003, it was purchasd by eBay in 2005 for $3.1 billion. eBay then sold the majority of its stake in 2009 to a private investment group for $1.2 billion less than it paid.
he purchase was Microsoft’s biggest ever, surpassing even the $6 billion acquisition of advertising firm aQuantive in 2007. That alone makes it surprising; the company’s track record with large purchases is decidedly mixed. Danger, the exciting mobile technology company that produced the Hiptop, better known as the T-Mobile Sidekick line, was purchased for an estimated $500 million in 2008; the result of that purchase was the disastrous KIN phone and a complete failure to integrate the bought-in talent. The aQuantive purchase too had mixed outcomes, with Redmond unable to find a role for the Razorfish division before eventually selling it off in 2009, and the company’s continued inability to make a profit from online advertising.

Microsoft has in the last couple of years shied away from similar large acquisitions, sticking to buying smaller, easier-to-manage organizations, leading some to argue that this was a direct result of the digestive difficulties faced with the large purchases. A $7 billion Skype acquisition would show that perhaps Redmond believes it has resolved such problems.
Microsoft’s own software already has considerable overlap with Skype. Windows Live Messenger offers free instant messaging, and voice and video chat. It currently boasts around 330 million active users each month, typically with around 40 million online at any one moment. Microsoft has an equivalent corporate-oriented system, Lync 2010 (formerly Office Communication Server) that allows companies to create private networks that combine the communications capabilities of Live Messenger with corporate manageability. The underlying technology of both platforms is common, allowing interoperability between Live Messenger and Lync. The company also plans to integrate Kinect into Lync to create more natural virtual presences.
Skype, in contrast, has around a third the number of active users — 124 million each month — as well as fewer simultaneous online connections—typically 20-30 million. Its instant messaging and voice and video call features are broadly similar to those found in Windows Live Messenger, though arguably more refined.
Though the Skype userbase is very much smaller than that of Windows Live Messenger, it does have one key difference: about 8 million Skype users pay for the service. Skype integrates telephone connectivity, able to make both outbound and inbound phone calls, and while its online services are all free to use, these phone services cost money. Skype also has points of presence across the globe, making it easy to buy phone numbers in foreign markets to cheaply establish an international telepresence.
Skype certainly has some things of value. The telephony infrastructure would make a valuable addition to the Messenger/Lync platform. It could also tie-in well with Exchange 2010, which offers voicemail integration. Adding telephony to Lync, Exchange, and Live Messenger is certainly a logical way to extend those products.

Comments system

Disqus Shortname